![]() ![]() Want to learn more about how Adobe Illustrator works? Check out my Illustrator Explainer Series - a comprehensive collection of over 100 videos where I go over every tool, feature and function and explain what it is, how it works, and why it's useful. Thanks for stopping by and again, if you need assistance, just drop a comment below. I also create Inkscape tutorials if you’re interested in learning that as well (you should, because Inkscape is great.) If you don’t have a Google/Youtube account then you can follow the official Logos By Nick Facebook page to keep updated on not just new tutorial uploads, but new posts to this site as well. ![]() If you like what you see, go ahead and subscribe to my channel. I think it’s much easier to learn how to use GIMP this way than it is to read text. I post weekly video tutorials with voice narration and step-by-step instructions. If you’d like to get better with using GIMP, I have a really awesome Youtube channel you should probably check out. I hope that answers what you were looking for, but if not then leave a comment down below and I’ll see what I can do to help you out. Now finally, to create the archive that you will upload to GameBanana, just right click on the vpk you made and archive it with whatever archive program you have.Simply right-click on the floating layer and select To New Layer.Īnd there you have it - you’ve created a new layer from your selection. vpk, drag the folder you made in the custom folder over the program 'common/team fortress 2/bin/vpk.exe'. ![]() NOTE I will not be covering the creation of. vpk earlier, but in your new custom folder, remember to save it under the same name! Now import it again, and select "Generate Normal Map" for a quick normal map, it's not going to be useful for final release, but it's a start, save this one as the first one you imported and add "\_normal" to the end of it, your skin will now have some basic depth that might not look too great. Go back to VTFEdit, go to File>Import, select the image and press OK, save the file to where the original file was in the. Create a new folder in "common/team fortress 2/tf/custom". Select the pattern you want to add by clicking "Pattern Overlay", select the "Blend Mode" option to "Overlay", select the pattern you wish to apply, click on the "Texture option", select the texture that you used for you pattern. Right click on the still selected area and click "Layer Via Copy", there is now a layer for you to edit, right click again and select "Blending Options", you can now edit your layer with patterns and colors, I recommend you view this tutorial for adding patterns (Not just camo ones). Go to Image>Adjustments>Desature so there is no color in that area it's important you desature, or your skin will end up looking strange. Select the part of the object you want to edit with the lasso tool. See the thing you want to edit in strange shapes? That's what you should see. In the upper left hand corner you will see the lasso tool, right click it and select the magnetic lasso tool. There really is nothing fancy about skinning. Open the image file you created with Photoshop (or GIMP). There will now be a picture file in your pictures folder for you to edit. vtf you dragged to the desktop and click File>Export. In the JPEG Save Dialog, we can opt for GIMP defaults which reduce the size quite a bit, without hurting the visual quality of the image. Now click on the file you want to open and drag it to your desktop or wherever. Step 1: First need to reduce the image to a better width and height for web according to the scale. Select what you want to skin, like a player skin or weapon. vpk "tf2\_textures\_dir" in common/team fortress 2/tf, you will get a list of the TF2 Files. VTFEdit (To Save your Edited skin as a texture file and create normal maps)įirst exit Steam and open GCFScape (Once installed), click File>Open, select the. *NOTE* Some of the editing processes may not apply to GIMP. This tutorial I will teach you the art of skinning. ![]()
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